NEWS. REVIEWS. YOUR NEXT ADVENTURE.
Our standards
Features / THE NTRW PERSPECTIVE

How to Maintain Location Markers When Games Provide No In-Game Map or Compass

A practical method for recording and updating collectible locations in titles that leave mapping entirely to the player.

How to Maintain Location Markers When Games Provide No In-Game Map or Compass

Players often reach a point in open exploration games where they have found several items or points of interest but cannot recall their exact positions on return visits. Without an in-game map or compass, the only reliable option is a personal system that records positions in a way that can be consulted quickly during later sessions. This article sets out one workable approach that keeps notes concise while still allowing accurate relocation of previously spotted objects.

The method relies on dividing the playable space into repeatable reference points rather than attempting to draw full maps. It works for games where the environment contains distinctive landmarks, repeated architectural features or fixed lighting conditions that remain constant across play sessions. The goal is to produce records that can be read at a glance without requiring the player to redraw areas or maintain separate coordinate grids.

Choosing reference points that survive memory fade

Begin by selecting three or four permanent visual anchors within each major area. These should be objects or structures that do not move or change state, such as a broken archway, a particular rock formation or a fixed light source. Write the anchor name once at the top of a note entry and list all nearby finds beneath it. This single entry point reduces the chance of creating duplicate records for the same vicinity.

Limit each anchor to a maximum of five associated items. If more appear, split the area by adding a secondary descriptor such as “north of the arch” rather than creating a new anchor. Over time this produces a short list that can be scanned in under a minute before resuming play.

Recording distance and direction without measurements

Instead of estimating metres or steps, use relative phrases that reference the anchor directly. Common terms include “two gaps left”, “behind the pillar line” or “one screen height above”. These phrases remain usable even when the player returns after weeks away because they rely on visible relationships rather than remembered numbers.

Include a brief note on vertical position when relevant, such as “on the ledge reached by the broken stair”. Vertical information prevents repeated searches of the same horizontal plane. Keep every entry to one line so the full list for an area fits on a single screen or notebook page.

Updating entries after each session

At the end of a play period, open the note file and mark any newly collected items with a simple strikethrough or bracket. Do not delete the line; the crossed-out entry still shows that the location has been visited and can serve as a reminder if similar items appear elsewhere. This habit prevents accidental re-exploration of cleared spots.

If an item was spotted but not collected, add a small symbol such as an asterisk at the end of its line. The symbol signals unfinished business without requiring a separate task list. Review the asterisks at the start of the next session to decide which area to revisit first.

Grouping entries by session length

Separate notes into two sections: short-session and long-session. Short-session entries cover areas that can be reached and cleared within twenty minutes, while long-session entries cover deeper zones that require more travel time. When time is limited, consult only the short-session section to avoid starting an exploration that cannot be finished.

This division also helps when returning after a long break. The short-session list provides quick re-entry points that restore familiarity before tackling longer routes again.

Handling areas that share similar landmarks

Some games reuse the same visual elements in different regions. In these cases add a one-word region tag at the start of each entry, such as “ruins” or “forest edge”. The tag appears before the anchor name and allows rapid filtering when scanning the full note file.

If two areas share both landmark type and region tag, introduce a secondary tag based on an adjacent hazard or colour tone. The additional tag keeps entries distinct without lengthening the main description.

Transferring notes between devices

When moving between platforms or note-taking apps, export the file as plain text. Plain text preserves line breaks and strikethrough markers without introducing formatting that may not display identically on every device. Avoid image-based maps because they cannot be searched or updated as quickly as text lines.

Store the exported file in a folder named after the game title. This single-folder approach prevents mixing notes from different titles and makes locating the correct set immediate when starting a new session.

Knowing when the system has reached its limit

The method works best in games where the total number of notable locations per area stays under thirty. Once that number is exceeded, the list becomes slow to scan and a different approach, such as dividing the area into named sub-zones, becomes necessary. Recognising this threshold early prevents the notes from turning into an unwieldy document that discourages use.

Players should also accept that some locations will still be missed on the first pass. The system is intended to reduce repeated searching rather than to guarantee complete coverage on every outing.

Consistent use of the same anchor names and relative phrasing across sessions builds a compact reference that supports return visits without requiring the player to reconstruct spatial memory from scratch each time.

N
admin

Game news with context, considered criticism and practical guidance. Read our editorial standards or report a correction.

JOIN THE CONVERSATION

What is your perspective?

Share a useful observation. Keep spoilers clearly signposted and follow our community guidelines.

Leave a comment

Your email address will not be published. Comments are moderated.